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Terminator 3: The Redemption | Audio developed for the Xbox, PS2 and GameCube | |
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Cinematics
In-Game soon
“I worked with JD for nearly five
years at Paradigm while he was Audio Director (He was sorely
missed after moving to Ensemble). With such high responsibility
as a director, JD kept the corporate starch loose and at arms
length, maintaining a great attitude and approachable personality
to the audio group. He always kept the lines of communication
open and clear, audio tasks in focus and on track, and provided
quality sound for implementation in all of our games. Like any
successful manager, he allowed each of us in the audio group
to do what we did best. I would recommend JD to anyone/everyone
and hope to work with him in the future!”
Dustin Nulf, Audio Coder - Atari Management Audio programmers, dialog editors, hiring and directing external contract composers for the Xbox, PS2 and GameCube teams Scheduling Creation of the music and sound design documents. Scheduling milestones for sound effects and music implementation. Sound design task plans Sound Design Creation of the sound effects design for Terminator 3: The Redemption. Development of all sound effects on the Xbox, PS2 and GameCube. Final balancing and mixing for the Xbox, PS2 and GameCube Music Auditions, milestones and direction Voice Directing voice talent in Studio City, California Cinematic movies, cut scenes, animations and marketing Creation and synchronization of all sound effects. Voice and music direction. Final stereo and surround mixes Audio Tools Sound Forge, Pro Tools, Vegas Video and Acid Located in the Dallas, TX area and forging audio needs world-wide. Copyright © 2009 The Game Sound
Smith. All Rights Reserved. |
"The sound effects are both loud and amazing...
The cut scene and in-game action are all punctuated with plenty
of auditory effects... you’ll hear the mechanical whirl of the
Skynet patrol aircrafts, explosions, gunfire and cries of human
resistance fighters getting slaughtered in the awful landscape.
Overall, this is some pretty great stuff."
Game Zone.com - Xbox "The soundtrack is made up of plenty of music that sounds like it was ripped from the movie, and the in-game sound effects are actually pretty top-notch, further adding to the chaotic atmosphere of the action." Game Spot.com "It’s great hearing Arnold sound so robotically deadpan once again even if it’s for a little while but luckily he’s recorded enough one-liners to last through the entire game. The rest of the voices are performed decently enough and both John Connor and Kate Brewster sound like the actual actors from the film. Yet it’s the sound effects that win the big points here, ladies and gentlemen. Really, if you have a great sound system hooked up than this is the game to pump up the volume you’ll swear you’re listening to the movie. The soundtrack from the film also helps make this the best cinematic experience." Game Zone.com - GC |
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